The ad does a good job of showing people of various ages using the product, demonstrating that the Wii Fit is not just for kids.
At this point, the bigger problem with Wii's advertising is that Nintendo can't keep up with the demand. The Wii Fit is also hard to find in stores already because of pre-launch hype.
Wii Fit was originally called Wii Health Pack in September 2006 but Nintendo announced the name change at an E3 press conference on July 11, 2007.
Wii Fit was first launched in Japan in December 2007, Europe in April 2008 and in Australia in early May 2008. Wii Fit wasn't released in North America until mid-May 2008.
The TV commercials that launched the Wii gaming console debuted November 15, 2006.
In 2006, Nintendo announced it would spend more than $200 million in advertising over a year to launch the Wii, making the Wii ad campaign the largest in Nintendo's history.
By comparison, Nintendo spent $75 million to launch the GameCube console in 2001.
In 2007, Karmarama won Nintendo's $13 million advertising account. Karmarama's worked with clients IKEA, CNN, Goodyear and The History Channel.
Ad agency Leo Burnett is responsible for the Wii ads that helped launch the console. But the agency resigned from the account with Nintendo in May 2007. Trade publications cite Japan's interference with the agency's handling of the account as the reason for the split but an official statement from a marketing director within the agency said the reason was due to "a change in business requirements."
Leo Burnett previously held the Nintendo account for seven years and was also the agency in charge of the $25 million contract that helped launch the Super Nintendo.
The Wii's successful launch helped Nintendo increase its media spending from $5 million to $13 million.
In December 2007, Wii pulled its advertising from England because Nintendo couldn't keep up with the demand. The company pushed back its planned advertising efforts to early 2008 instead.

